Four international experts in Virtual Storytelling will give 1 hour keynote presentations:
"Interactive Storytelling: People, Stories, and Games" by Andrew Glassner and presented by Ronen Barzel.
Storytelling is a vital form of human communication. Games are a rewarding form of social interaction. These two
important activities are fundamentally different and often require contradictory behavior from audiences and
participants. In this talk Dr Glassner will show that there is hope for bringing them together in principled ways to
create exciting new entertainments and art forms.
Dr. Andrew Glassner is a writer and consultant. He has worked in 3D computer graphics research for many years, most recently at Xerox PARC and
Microsoft Research. He has written many articles and books on computer graphics for artists, designers, scientists, and researchers. He is
currently a full-time novelist and screenwriter, and a part-time consultant to the entertainment industry.
Dr. Ronen Barzel is the Editor in Chief of the Journal of Graphics
Tools. He is currently on leave from Pixar, where he works as
an "animation scientist". He has been there since 1993. He did
assorted things for the first Toy Story movie, most notably
building the "Slinky Dog" model and developing lighting
technology. afterwards he spent many years in the software
tools R&D group, mostly working on modeling and animation
software design. most recently he has been working on the
upcoming movie Finding Nemo.
He visited several times the Graphics Group of Brown University
and University of Washington. He got a Ph.D. from Caltech.
He is the author of the book "Physically-Based Modeling for
Computer Graphics: A Structured Approach", Academic Press and
of many papers on computer graphics.
"Reflections From A Hobby Horse - Tradition and Innovation in Virtual Worlds" by Paul Kafno.
Paul Kafno is a British Producer and the Managing Director of HD Thames. His
productions have won international awards including the Prix Italia, Golden Gate
Awards, and craft awards at BAFTA and the Royal Television Society. A pioneer of digital
television, Paul has been responsible for a number of new technology projects,
given papers at many international conferences, consulted for the EBU and the
International Television Symposium, is an assessor for the UK's Link Project,
and Professor of Production Planning at the International Academy of
Broadcasting in Montreaux of which he is a founder.He has been recently appointed new
President of IBC, the world's leading electronic media event, Widescreen
Festival.
"Under Construction in Europe: Virtual and Mixed Reality for a Rich Media Experience"
by Eric Badiqué and Pascal Jacques.
Mr Eric Badiqué and Mr. Pascal Jacques are respectively Action Line Coordinator and Head of
the Sector Interactive Electronic Publishing at the European
Commission.
"Synthetic Social Behavior: Building Autonomous Animated Characters Who Learn Social Relationships" by Bill Tomlinson.
Bill Tomlinson is currently a doctoral student in the Synthetic Characters Group at the MIT Media Lab. His research focuses on simulating social behavior. Right now, he's working on an installation (tentatively titled "AlphaWolf") that will feature a pack of autonomous interactive animated wolves. Some of the problems that this project brings up are: How do virtual creatures think about each other? How do development, evolution, emotion
and learning relate to social interaction? What does it mean
for a virtual creature to be dominant or submissive, or to
form alliances? How can interactions with virtual creatures
change the ways that people conceive of their own social
interactions?
A while before starting this project, Bill studied biology as
an undergraduate at Harvard College. He then received an MFA
from CalArts, in the Experimental Animation department. His
thesis film, a stop-motion animation called "Shaft of Light",
showed at the Sundance Film Festival and about 20 other film
festivals internationally, played on Bravo and the Independent
Film Channel, and was distributed by the Anti-Defamation
League in their catalog of anti-oppression resources. He then
came to the Media Lab, where he learned to program and wrote a
Master's thesis about interactive cinematography. Now, he's
excited to have a chance to combine animal social behavior,
animation and digital technology into the AlphaWolf project.